Every game Savecraft supports. Each card shows what your AI gets and how the game connects.
Parses Clair Obscur: Expedition 33 save files — character builds, party, inventory, progression See what your AI can do →
LIMITATIONS - No damage formula calculations (formulas not publicly documented)
- Inventory items not categorized by type (no type tags in save data)
Parses .d2s character saves and .d2i shared stash from Reign of the Warlock (v105) See what your AI can do →
LIMITATIONS - Only Reign of the Warlock (v105) saves — classic LoD not supported
Lua mod exports game state to JSON; daemon watches script-output and pushes structured save data See what your AI can do →
LIMITATIONS - Requires the Savecraft Export mod installed in Factorio
- Modded recipes and items not yet reflected in reference modules — vanilla data only
- Space Age content (planets, platforms, quality) tracked in sections but reference modules are base-game only
Parses Player.log for decks, match history, per-game turn-by-turn play logs, draft picks, rank, and currencies (gold, gems, wildcards, boosters). Constructed coaching: personal match stats, sideboard analysis, deck evaluation. Gameplay analysis: per-turn play advice, mana efficiency, card timing, attack decisions, mulligan evaluation. See what your AI can do →
LIMITATIONS - Requires 'Detailed Logs' enabled in MTGA settings
- Card collection / ownership data is NOT available — Magic Arena does not log the player's owned cards to Player.log. Questions like 'what lands do I own?' cannot be answered from save data. For general card lookups (rules, printings, sets, mana costs), use the card_search reference module without a save context.
- Log clears on game restart — only current session data available
- Card names require Scryfall data update after new set releases
Parses Palworld saves — player progress, party and storage pals with passives and IVs, guild, bases, and inventory See what your AI can do →
LIMITATIONS - Steam builds only — Xbox Game Pass (WGS) saves not supported
Connect your GGG account to analyze your live characters, or paste a build link — full headless Path of Building analysis either way See what your AI can do →
LIMITATIONS - Character data reflects the last refresh, not real-time
- Timeless jewel calculations are not supported
Connect your GGG account to analyze your live Path of Exile 2 characters — equipped gear, socketed skill gems, and passive tree progress. See what your AI can do →
LIMITATIONS - Character data reflects the last refresh, not real-time
- No unequipped inventory — GGG's PoE2 character API does not expose it
- No Path of Building analysis yet — PoB2 enrichment is a future epic
In-game Harmony mod pushes full colony state on every save — colonists, resources, research, mood, health, defenses, farming, factions, and more See what your AI can do →
LIMITATIONS - Modded content (added stats, custom hediffs) not yet parsed — vanilla data only
- Large colonies (30+ colonists) may cause brief frame hitch during data collection
Parses .sav save files: factory machines, production, power, storage, trains, progression See what your AI can do →
LIMITATIONS - Saves from game versions 1.0 through 1.2 only (save versions 46-60); newer game versions are rejected until their format is verified
- Per-base item flow rates (production, consumption, net, in-base buffer) are computed deterministically in flow_balance from recipe durations and machine clock/somersloop; extractor (mining) output rates still depend on node purity, which is not in the save, so mined items are flagged rawSupplied rather than rated
- Machine status is inferred from measured productivity and inventory: 'balanced' (at capacity), 'input_limited'/'output_limited' (below capacity, split by which buffer is the constraint, with limitingInput naming the short item), 'blocked_downstream'/'starved_upstream', 'unconfigured' (no recipe), and 'idle' when the cause is undetermined. The save has no power-outage flag, so an idle machine is never asserted to be unpowered; a power-corroborated status is not yet implemented
- Production lines cover belt/pipe-connected machines only; machines with no connection are reported via unconnectedMachines. Train/drone/truck routing between terminals is not reconstructed — stations, ports, sinks, and storage appear as line boundaries by building type, not by player-given station name
- Geography bases are proximity clusters of machines, not belt-connectivity groups (see production_lines for connected groups)
- Resource node types and purities require static map reference data; the geography section infers a node's resource from its extractor's output but cannot report purity
- Modded buildings and machines added after game 1.2 are not extracted
- Blueprint designer contents are not parsed
Reference for the colony-sim/4X Songs of Syx, generated verbatim from the game's own shipped data and in-game guide: searchable dev-written mechanics articles plus room, resource, race, and knowledge-tree lookups. This game is niche and easily mis-remembered — retrieve and cite these before answering rather than relying on memory. Live colony state via an in-game mod is forthcoming. See what your AI can do →
LIMITATIONS - Reference data only for now — the in-game mod that pushes live colony state is not yet shipped
- Reference data is generated from the game-shipped data files for a single game version; modded content is not included
Parses Stardew Valley 1.6 save files into structured game state See what your AI can do →
LIMITATIONS - Only Stardew Valley 1.6+ saves supported
- Directory-based save discovery requires daemon enhancement (pending)
Parses Stellaris save files (.sav) — empire overview, economy, technology, military, diplomacy, and more See what your AI can do →
LIMITATIONS - Binary (ironman) saves not yet tested — text saves only
- Planet section shows summary stats, not full district/building breakdown
- Name resolution for wars and fleets uses raw IDs, not localized names
Character profiles via Battle.net API with Raider.io ranking enrichment See what your AI can do →
LIMITATIONS - Character data updates on logout, not in real-time
- Bag and bank inventory not available (API limitation)
- Combat performance data not included (see Warcraft Logs integration roadmap)