Your AI is guessing at pal stats and base layouts. Savecraft parses your actual save -- party and storage pals with real passives and IVs, guild, bases, and inventory -- and answers Pal, spawn and breeding questions from data extracted out of the game itself. Works with Claude and ChatGPT.
The Savecraft daemon decodes Palworld's save format locally -- the files never leave your machine, only the parsed state does.
288 Pals extracted from the game's own files, not a wiki -- compare Pals side by side down to the partner skill each one carries, map where one is found, and plan a pair against the Pals already in your box.
That average is invented. Neither of us has looked at the actual pal.
Your actual pal's stats, quoted from the save.
Pals, bases, and guild -- from the save, not from memory.
The daemon watches; the parser decodes; you ask.
Install the Savecraft daemon on the machine you play on and point it at your save.
Your world decodes locally -- Palworld's own save format in, structured pal and base state out.
Pals, bases, guild, inventory -- grounded in what the save actually says.
Three decode layers, fixture-verified.
Level.sav, LevelMeta.sav, WorldOption.sav, and one file per player under Players/. Savecraft treats the whole directory as a single save unit.Works with Claude and ChatGPT. Add Palworld and your actual save does the talking.