Ask for any item at any rate and get the full dependency tree -- machine counts per tier, power draw, raw inputs -- computed from the game's own shipped data. Your saves parse in too. Works with Claude and ChatGPT.


The Savecraft daemon parses your saves locally -- machines, production, power, storage, trains, progression -- and pushes structured state, never the file.
Recipes, chains, milestones, power, Space Elevator phases, alternate-recipe verdicts, building stats -- all from the game's shipped data.
"Probably a few hundred megawatts" is off by more than a gigawatt.
The production planner, computed from the game's own recipe data.
Chains, milestones, and power -- with your actual factory as context.
The daemon parses; the planners compute; you build.
Install the Savecraft daemon and point it at your save folder. Saves parse locally on change.
Machines, rates, power, storage, trains, and progression come out structured -- no manual exports.
"What does X per minute take?" gets the full tree with machine counts and megawatts, staged however you want to build it.
Shipped game data, asset-verified where it matters.
Works with Claude and ChatGPT. Add Satisfactory and plan your next build in plain language.