FICSIT-GRADE PLANNING IN CHAT

Satisfactory factories, planned in Claude.

Ask for any item at any rate and get the full dependency tree -- machine counts per tier, power draw, raw inputs -- computed from the game's own shipped data. Your saves parse in too. Works with Claude and ChatGPT.

Save-aware production plan comparing the target chain against machines that already exist in the player's factory
Production plan for a Thermal Propulsion Rocket per minute -- 169 machines, 1,911.53 MW of power, 10 raw inputs, machine counts broken down per recipe from Iron Rod constructors to Modular Engine manufacturers
A compact production plan with per-recipe machine counts and power totals from the game's shipped recipe data
The game's own shipped data files Seven planners -- chains, power, milestones, tiers Your factory, parsed from the .sav Alpha -- game versions 1.0-1.2
SAVE-POWERED

Your factory, out of the .sav.

The Savecraft daemon parses your saves locally -- machines, production, power, storage, trains, progression -- and pushes structured state, never the file.

What comes out Factory machines with measured production rates, power grids, storage contents, trains, and milestone progression -- the state of your actual factory, readable by your AI.
Version window, honestly This is an early (alpha) release supporting game versions 1.0 through 1.2 (save versions 46-60). Newer game versions are rejected until their save format is verified -- a loud no instead of silently wrong numbers.
SEVEN PLANNERS

The spreadsheet, retired.

Recipes, chains, milestones, power, Space Elevator phases, alternate-recipe verdicts, building stats -- all from the game's shipped data.

THE DIFFERENCE

What changes

WITHOUT SAVECRAFT
YOU What does one Thermal Propulsion Rocket per minute actually take?
AI Quite a lot! You'll need a good aluminum setup, plenty of turbo motors, and a strong power grid -- probably a few hundred megawatts. Plan for a large factory floor and work backwards from the components.

"Probably a few hundred megawatts" is off by more than a gigawatt.

PRODUCTION PLAN -- FULL DEPENDENCY TREE
YOU |

The production planner, computed from the game's own recipe data.

HOW YOU USE IT

A planning department on call

Chains, milestones, and power -- with your actual factory as context.

* CHAIN PLANNER
YOU Stage that rocket plan by tier so I can build it in passes.
AI The planner already breaks machine counts per recipe and building type -- smelters first, then constructors, assemblers, manufacturers. Each pass gets its own power subtotal, so your grid grows with the build instead of browning out at the end.
= MILESTONE GUIDE
YOU What does the next Space Elevator phase actually need?
AI The Space Elevator module carries the exact parts and quantities for all five Project Assembly phases -- verified against the game's cooked assets, not a wiki table that lags a patch behind.
+ ALT-RECIPE JUDGE
YOU Is this hard drive recipe worth taking?
AI The hard-drive module ranks alternate recipes by what they save you -- machines, power, and raw inputs versus the default chain. Some alternates are traps; the numbers say which ones before you burn the unlock.
FROM SAVE TO BLUEPRINT

Three steps to an efficient factory.

The daemon parses; the planners compute; you build.

Add Satisfactory

Install the Savecraft daemon and point it at your save folder. Saves parse locally on change.

Play. Save. Done.

Machines, rates, power, storage, trains, and progression come out structured -- no manual exports.

Plan out loud

"What does X per minute take?" gets the full tree with machine counts and megawatts, staged however you want to build it.

METHODOLOGY

We show our work

Shipped game data, asset-verified where it matters.

The game's data files Recipes, buildings, milestones, and tiers come from Satisfactory's own shipped data -- machine counts and power draw match what the in-game tooltips would tell you, per version.
Cooked-asset verification Some numbers the docs omit -- Space Elevator phase costs among them -- are extracted from the game's cooked assets directly, so the answer matches the build screen, not a stale wiki.
Honest edges Alpha release. Game versions 1.0-1.2 only for now; newer save formats are rejected loudly rather than parsed wrong. Machine status in your save is inferred from measured rates and inventories.
MEET YOUR PLAYER TWO Chat about Satisfactory with Savecraft. It reads save files for games that ship save support, remembers your plans, and brings game tools into your next move.
MEET PLAYER TWO

The factory grows. Efficiently, this time.

Works with Claude and ChatGPT. Add Satisfactory and plan your next build in plain language.